OpenTTD

Here I offer you maps for OpenTTD that I have created, or those that are my favorite but are no longer downloadable from the official server. It is recommended to update to at least 1.6.1.

All the maps listed here have one thing in common - a rough and diverse terrain. In my opinion, automatically generated maps offer too much open space and too few obstacles, so nothing prevents you to simply repeat the same patterns all over the map. The game quickly becomes boring when you don't have to improvise and solve new problems.

  • Industrial Land (March 2014)
    This mapy is very tiny (1282), but "finishing" it will be difficult nevertheless. It is an experimental map - the point is that all industry is concentrated in one corner of the map, where you can also find large cities, while all resources are scattered across the map. The northern part of the map is divided by rivers, while the southern part is mountainous. Construction of railways from mines to industry certainly won't be easy, but the biggest problem will be to build a very busy complex in the industrial region.
    You can notice the German town names - the map is loosely inspired by Germany, but doesn't aim to be geographically correct at all
  • Alpine (December 2016)
    Because I found the concept of Industrial Land interesting, I decided to create a more ambitious project - same principles, but 16 times bigger map (5122), which is once again loosely inspired by real world, this time it is the southern Alps and northern Italy. It is not geologically correct either - in these Alps you can find deposits of coal, oil and iron ore and the most productive mines are found in higher altitudes.
    That means you'll have to funnel trains from all corners of the map through narrow valleys and choose a compromise between elevation and length. Most of the industry (except sawmills) is concentrated in northern Italy, where you'll have to build complicated, high-flow interchanges in confined spaces.
    Here you can see my save for an inspiration. Conventional cloverleaves won't do the job, so enjoy improvisation in tackling the challenges of this map :-)
  • Dinora Islands, created by Michael "Bot_40" Rippon
    This map was one of the first I ever played and I consider it to be excellent - it is well balanced and the difficulty is just right for a beginner.
    Dinora Islands is an archipelago, where you'll have to choose the right positions for bridges, while inland hills force you to save space. Thanks to the diverse terrain you are guaranteed to have lots of fun despite its small size (2562).